# this is the ccdata.txt file. Crittur Cauldron reads this file before starting # up, to get many different settings which can effect the development of the # ecology. # birth energy coefficient: This value is the divisor in the equation: # # (parent's energy) / (birth energy coefficient) # # This equation dictates how much of the parent's energy is emparted to a # newborn. # # valid values: 1 - ? # recommended values: 1 - 6 2; # mutant_coefficient: This value modifies how often mutations occur. This # value is the number of normal births for every mutation (approximately, # since mutations occur randomly). # # valid values: 1 - ? # recommended values: 5 - 200 10; # speed_coefficient: This value is the divisor in the equation: # # (speed) / (speed coefficient) # # This equation dictates how much it costs each turn, in life energy, to have # this trait. The larger the number is, the less it will cost a species to # mutate into a faster form, making them more efficient at reaching prey. # # valid values: 1 - ? # recommended values: 1 - 6 1; # age_coefficient: This value is a modifier to how long-lived all creatures # are in Crittur Cauldron. The larger the number, the longer each creature can # last before dieing of old age. # # valid values: 1 - ? # recommended values: 10 - 50 20; # birth_range_coefficient: This value is the divisor in the equation: # # (birth range) / (birth range coefficient) # # This equation dictates how much it costs each turn, in life energy, to have # this trait. The larger the number is, the less it will cost a species to # send its children far enough away to escape predators. # # valid values: 1 - ? # recommended values: 1 - 20 3; # cell_size : this number is the distance in screen pixels between points in the # world. As the number gets smaller, the world gets bigger, since the world # always fills up the display area. As the number gets smaller than the size # of the letters (8x8), the letters will begin to overlap, which can cause some # confusion, but doesn't hurt anything. # # valid values: 1 - 150 # recommended values: 6 - 15 9; # sun : this is the amount of energy given to every plant in the world every # cycle. Plants which share the same space, however, share this energy, too. # # valid values: 0 - ? # recommended values: 2 - 7 4; # birth_coefficient: This value is the divisor in the equation: # # (genotype energy cost) * (birth coefficient) # # This equation dictates how much it costs, in life energy, to give birth. # All creatures must collect this much energy before they can give birth. # Making this number bigger will make births happen less often, and will keep # creatures from having as many children before they die. # # valid values: 1 - ? # recommended values: 1 - 20 6; # These next numbers are the starting statistics for Eve, the single plant which # begins the world. # eve's speed : her genotype speed. Since she is a plant, the most efficient # speed for her would be 0. However, giving her a speed greater than 0 will # insure that sooner than later a herbivore mutation will appear that can move # (herbivores with a speed of 0 can survive, but only if plants keep throwing # their children at it). # # valid values: 0 - ? # recommended values: 0 - 6 1; # eve's letter : The letter which represents her on the screen. # # valid values: A - z # recommended values: A A; # eve's energy : the energy she starts with. # # valid values: 1 - ? # recommended values: 1 - 50 5; # eve's birth range : the maximum range she can create children at. # # valid values: 1 - ? # recommended values: 1 - 5 2;